
TRAILER
ABOUT THE GAME
Skywolf is a 2D vehicle action-adventure side scroller in which you play as the driver of a flying ship. The objective is to use the ship's stations to kill enemies or manoeuvre through different levels.
I worked on SkyWolf during my 2nd year at DigiPen Institute Of Techonlohy - Bilbao on a team of 5 programmers and 5 artists. The game was built on a Custom C++ Engine that we did from scratch.
TEAM MEMBERS
Programmers: Beñat Morisset De Perdigo, Kerman Munitxa, Ander Najera, Iñaki Jimenez and Mikel Sertutxa
Artists: Carlota Garcia, Iñigo Arrieta, Ane Unzalu, Desirée Maroto and Maria Jabat
Musician: Ibon Andollo
MY CONTRIBUTIONS
- 2D Graphics System using OpenGL. I implemented sprite animation, compatibility with spine, post processing effects, particle systems, render layers and atlases (sprite sheets of different sizes).
- 2D Paths using Bezier Curves. I also made an editor mode to modify and create paths.
- Refactor of the player controller.
- Camera system for when the player is out of the ship. i created smooth transitions as well as a cinematic mode.
- Kamikaze and Archer enemies. Both enemies use the 2D Paths I created.
- City event at the end of the 2nd level.
- Final Boss implementation. To do so, I used the 2D Paths.
- Final Celebration Level.