
GAME TRAILER
GOLD PRESENTATION
ABOUT THE GAME
Mirlo: Above the Sun is a 3D fast-paced, melee brawler game, where the player needs to make use of his attack to push and defeat enemies, while also performing charges and jumps to avoid hazards in order to reach the end of the level.
This is the game I worked on my last year at DigiPen Institute Of Technology - Bilbao. We made the game using Unreal Engine 4 on a team of 6 programmers and 5 artists.
TEAM MEMBERS
Programmers: Mateo Couso, Beñat Morisset De Perdigo, Kerman Munitxa, Ander Najera, Oscar Sanchez Bayton and Mikel Sertutxa
Artists: Ibon Andollo, Aintzane Arribas, Iñigo Arrieta, Amaia Bonachera and Carlota García
Musician: Markel Badallo Latorre
MY CONTRIBUTIONS
- Camera System. The camera in our game is really important, as the player does not need to control it. Therefore, I created camera triggers to smoothly interpolate between a big number of different cameras.
- Game Design Document (GDD). I wrote the GDD of the game with the other designers as well as coordinated the level and arena designs, as well as the combat itself.
- Built the city level. I designed big parts of its layout as well as mix different arenas to create the level.
- Bulldozer event on city level.
- Designed and implemented the Final Boss using Behavior Trees.